Simulate

(Nov 2025 – present)

An AI simulation platform that validates how agents actually behave with real users — before customers find the cracks.

Role: Lead Product Designer (0→1, solo)

Team: Cross-functional team — engineering, data science, and product — plus me (design + front-end)

AI0-to-1B2B
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Simulate's Analysis view — an overall quality gauge, eval scores per business flow, and what to fix firstSimulate's Analysis view — an overall quality gauge, eval scores per business flow, and what to fix firstSimulate's Analysis view — an overall quality gauge, eval scores per business flow, and what to fix firstSimulate's Analysis view — an overall quality gauge, eval scores per business flow, and what to fix first

Arato Studio

(Sep 2024 – Nov 2025)

A notebook environment for testing and comparing LLM prompts, models, and context strategies before shipping to production.

Role: Product Designer

Team: Close collaboration with Ori, Product Design Lead — remixing, auditing, and critiquing each other's work throughout

Product DesignAIDesign SystemsB2B
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Arato Studio notebook interface showing a run's evals and resultsArato Studio notebook interface showing a run's evals and resultsArato Studio notebook interface showing a run's evals and resultsArato Studio notebook interface showing a run's evals and results

Arato Brand

(2025 – Present)

Leading Arato's brand identity, website, marketing, and conference presence — from a senior-led build to full independent ownership.

Role: Brand & Product Designer

Team: Started as part of a team with a senior designer who led the initial brand build; since then, owned independently, including managing freelancers

BrandingMarketingProduct Design
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Arato brand and product screens — goal trees, brief, personas, evaluators, and report dashboard in the brand's green and orange palette

Heart's Guide

(2024)

An interface helping cardiac patients understand their condition and prepare for doctor rounds in the ICU.

Role: UX Designer & Researcher (solo)

Product DesignHealthcare
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Heart's Guide interface cover imageHeart's Guide interface cover imageHeart's Guide interface cover imageHeart's Guide interface cover image

Breaking News

(2024)

A game where fixing a broken 1991 TV with a good smack doesn't just fix the picture — it changes reality.

Role: Concept & Design

Game Design
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Breaking News game cover imageBreaking News game cover image

TinyTap

(2024)

Instructional design for iPad learning games teaching kids ages 3–7 language, math, and general knowledge.

Role: Instructional Designer (Student Position)

Team: Worked closely with a curriculum teacher, plus TinyTap's UI/UX, engineering, and content teams

Game Design
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Pets Pals title screen, a TinyTap learning gamePets Pals title screen, a TinyTap learning gamePets Pals title screen, a TinyTap learning gamePets Pals title screen, a TinyTap learning game

Pavilion

(2023)

A multilingual graphic identity system for the Bezalel Pavilion, a creative hub for cultural events in the center of Jerusalem.

Role: Visual Communication Designer (team project)

Team: 4 Visual Communication students with 10 Architecture students, led by architects Deborah Pinto Fadida and Alyal Kaye, and designer Michal Sahar

Branding
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Bezalel Pavilion cover imageBezalel Pavilion cover imageBezalel Pavilion cover imageBezalel Pavilion cover imageBezalel Pavilion cover imageBezalel Pavilion cover image

Tauta

(2023)

A two-player couch game inspired by the fetus mix-up incident at Assuta Hospital, built around verbal coordination.

Role: Co-Designer

Team: Developed by Omri Aviv and Tamir Herzberg; designed by Danil Bialo and me

Game Design
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Tauta game screenshotTauta game screenshotTauta game screenshotTauta game screenshot

Senses Trail, Soroka

(2023)

An interactive wayfinding experience turning wartime protective concrete cubes outside a children's ward into a sensory trail.

Role: Co-Designer

Team: With another designer, as part of "Florence in Emergency"

Product DesignHealthcareInteractive Installation
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Senses Trail Soroka — the five senses screens shown side by side

Optima Font

(2024)

A variable display typeface born from a digitization mistake — built around playing with letter contrast.

Role: Typeface Design

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Optima typeface specimen — farm animal names paired with their sounds and icons

Israeli Protective Partnership

(2023)

A digital product helping a nonprofit track and support post-trauma victims through their recognition process with the Ministry of Defense.

Role: UX/UI Designer (team project)

Team: Collaboration with The School of Computer Science & Engineering, Hebrew University; directed by Omer Ziv and Shay Inbar

Product Design
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Israeli Protective Partnership app cover imageIsraeli Protective Partnership app cover imageIsraeli Protective Partnership app cover image

Fast Learner

(2024)

Concept art for an endless runner about AI taking over the workplace — outrun the competition, keep your job.

Role: Concept Art & Design

Team: "Serious Game" Course, guided by Gideon Rimer

Game Design
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Fast Learner level backgrounds — city street, wheat field, and office — stacked one below the other

Illustrations

(2020 – 2024)

A small collection of standalone illustration pieces — editorial, interactive, and narrative.

Role: Illustrator

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Illustration collection cover imageIllustration collection cover imageIllustration collection cover image